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Game Ideas for Glow Pods


Light Up & Laugh. Get some Game Inspo Here!


"Glow Pods" are fun, interactive lights you tap with your feet. Every time you tap the Glow Pod, it changes colour. 

Simple! And with a lot of potential for different games. 

We've done the brainstorming for you. Here are ideas for how to use Glow Pods to create organised activities that get kids moving, thinking, and talking.


Games in Summary

Here's the list of each game and it's style:

Blink: Competitive Movement

Colour Shift: Competitive Teamwork

Colour Rush: Competitive Teamwork

Tic-Tac-Toe: Competitive Thinking

Shapes: Cooperative Thinking

 

 

Game 1: Blink

A Simple Game to Get You Started

Blink is an easy, fun, energetic game that makes a perfect icebreaker to kick off your event. The objective? Tap the Pods so it shows your team's colour.


Type of Game: Competitive Movement

Play outside in the playground or inside in the school hall. You want about 3 Glow Pods per kid. 

That means, if there are 24 kids playing, set out roughly 70 Pods.


link to the package for 24 players


girls playing blink
 

How to Set Up "Blink"

Set-Up: Divide players into 2–4 teams and assign each team a colour: [Dark] Blue, Red, Green, or Yellow. Make sure to show the kids what the pods look like when it's glowing their team's colour to avoid confusion.

Scatter the Glow Pods 1–3 metres apart across the playing space. The starting colours do not matter. Set a 5-minute timer.

Explanation: Let the players now that, when the game ends, the team with the most pods glowing their colour will win.


Glow Pod Game Blink map


Game Mechanics: Turn Each Pod On & Engage!


 How to Play: Blow the whistle to start.

Players tap Glow Pods with their feet to change the colours. 

When the timer ends, blow the whistle again.

Scoring: Count how many Glow Pods are showing each team's colour.The team with the most Glow Pods in their colour wins. 

 Inclusion: Players in mobility devices can tap the Glow Pods with their mobility device or use a soft play item (such as a pool noodle). The Glow Pods are very sensitive to touch.

Game 2: Colour Shift

Let's start working together!

This is a team brain-game that involves moving your feet.

Split everyone up into groups of 4 - 6 players. 

With this team size, everyone has room to contribute their voice and feel like they've helped the team win.


Type of Game: Competitive Teamwork

Colour Shift can be played anywhere! To help kids see the colours, we recommend a school hall with the lights off.

Each team gets 12 Pods each.

That means when you have 36 Pods, you can have 3 "teams".

It's up to you whether you make this a race or simply a "play at your own pace" cooperative game.





girls playing blink

How to Set Up "Colour Shift"

Set-Up: Create one team for every 12 Glow Pods available. Place each team's 12 Glow Pods together in a designated play area, leaving enough room for players to move between them. The formation should be 3 x 4 Pods.

Explanation: Tell the kids how the game works. That you will call out a colour and they have to change the pods assigned to their team to that colour. The trick: the team that does this the fastest wins!

Cooperative Version: Instead of making it a race, you can instead have the kids come to you once they have make the colour changes. Give them a new colour each time, giving them space to change the pods over to the new colour together.

Glow Pod Game Colour Shift map


Game Mechanics: Turn Each Pod On & Engage!


 How to Play: Call out a colour (Blue, White, Red, Green, Yellow, Pink, Orange, or Purple).

Teams must work together to change all 12 of their Glow Pods to the nominated colour as quickly as possible.

Once a team believes they have completed the challenge, they call out "Done!" and all players stop tapping the Glow Pods.

Scoring: Check that all 12 Glow Pods are showing the correct colour.

If they are, that team wins the round. Play multiple rounds by calling out a different colour each time.

 Inclusion: Players in mobility devices can tap the Glow Pods with their mobility device or use a soft play item (such as a pool noodle). The Glow Pods are very sensitive to touch.


Game 3: Colour Rush

Building off the Colour Shift game, introduce the next challenge for your kids - if they're ready.

Just like in Colour Shift, split everyone up into groups of 4 - 6 players. 

With this team size, everyone has room to contribute their voice and feel like they've helped the team win.

This game takes more teamwork and communication.


Type of Game: Competitive Teamwork

When playing Colour Rush, each team gets 12 Pods each. 

That means when you have 72 Pods, you can have 6 "teams".

Game Management: Before you start get a scoreboard together. Select a series of challenges for the players to try.

1. Choose a Number between 1 and 12

2. Choose a Colour (Blue, White, Red, Green, Yellow, Pink, Orange, or Purple)

On the opposite axis, write down the names of each team. This way you can keep track of who did what.





girls playing blink

How to Set Up "Colour Rush"

Set-Up: Create one team for every 12 Glow Pods available. Place each team's 12 Glow Pods together in a designated play area, leaving enough room for players to move between them. The formation should be 3 x 4 Pods. Draw up a scoreboard.

Explanation: Tell the kids how the game works. You will be giving them a colour and a number between 1 - 12. They need to make sure they have that number of pods glowing your chosen colour. Not any more. Not any less.


Glow Pod Game Colour Shift map


Game Mechanics: Turn Each Pod On & Engage!


 How to Play: Give the teams their first challenge, for example: “3 Blue Glow Pods”.

Teams must work together to change exactly that number of Glow Pods to the nominated colour as quickly as possible.

Once complete, the team calls out “Done!”. Go over to double check their work.

Scoring: If its a pass, they get a tick. Then give them a new challenge from the scoreboard.

 After fifteen minutes, whichever team completed the most challenges wins!

 

Game 4: Tic-Tac-Toe

Set-Up:

Create a 3 x 3 grid using 9 Glow Pods per group. Each grid is played by 2 players (or 2 teams of 2). Assign colours for each round (e.g. Red vs Blue, then Green vs Orange). Ensure all Glow Pods are reset before starting.


Type of Game: Competitive Thinking


How to Play:

Players take turns tapping Glow Pods. On their turn, a player may tap any Glow Pod, including one showing their opponent’s colour. The aim is to get three Glow Pods in a row in your colour (horizontally, vertically, or diagonally). The first player to achieve this wins the game.






girls playing blink


Game 5: Shapes

This is a real brain teaser. It's fantastic for older kids to really challenge their creativity, teamwork, and communication.


Type of Game: Cooperative Thinking







girls playing blink

How to Set Up "Shapes"

Set-Up: Split players into groups or play as one large group. For group play, allow around 6 players per 22 Glow Pods. Arrange Glow Pods the layout shown on the guide with space to move between each pod.

Explanation: Show kids how to create different shapes as a team. It's a good idea to show a very simple shape using the pods. For example, a circle. This only takes 6 pods to create. There is no race to these challenges, every team goes at their own pace.


Glow Pod Game Colour Shift map


Game Mechanics: Turn Each Pod On & Engage!


How to Play: Call out a shape for players to create using the lights of the Glow Pods.

Remind them they cannot move the pods. Instead, they use the lights to create the shapes.

Below are examples on how these shapes could be made (but if players use a different solution that’s fine too!)

When a group thinks they've completed a challenge, they come to you for inspection.

If they've created the shape correctly, give them their next challenge. This lets each group work through the activity at its own pace.


Bonus: Want to make things easier? We have a Formation Cheat sheet for players you can print out ahead of your event.

It shows suggested pod layouts and examples of how the shapes can be created, reducing the difficulty level.

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